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(1 edit) (+1)

Edited because when I read my comment, it felt like only negative comment. But I actually rated your game very well and played it 4 times!
The game was fun, the concept is cool and could be expanded upon (which is a great thing)

My original comment below!
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The idea was nice but I felt that the strategy was not deep enough. When there is only one enemy, basically having anyone block means skipping a turn, and the only desirable thing is having the player and monster both attack. When there are two monsters, having the player block means nothing happens. When the player attack you want the first monster to attack, and the other to block. 

Maybe having the attacker lose a bit of HP when the opponent blocks (lika a counterattack) would have given more depth.

Or three options like "attack", "block" and "Wild attack", where you can block an attack, but a wild attack breaks the block, and an attack is faster so it breaks a wild attack.

Or simply having the player regain an hp each turn so you can voluntarily stall the fight to recover.

(1 edit)

No worries, your comment was not negative at all, those are great feedback. I'm wanted to create more action and abilities but programming the fight system took all of my time. I did not have time to test and experiment with the idea :( After reading all the comments, I definitely think I should continue working on this concept, there seem like their is a lot things to discover from it. Ty for playing :)

Yes, with added agency, it's definitely the kind of game I'd play a lot. And even if the jam is over it's still fun to polish the game and improve it, I am still improving mine too. If you do, message me and I'll be happy to test it again!