Very very nice take on the theme!! I love it. I feel it just lacked a tutorial of some sort but would love to test a more completed version of this!
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Dungeon Slacker's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Originality | #1085 | 3.511 | 3.511 |
Presentation | #1462 | 3.298 | 3.298 |
Overall | #1552 | 3.106 | 3.106 |
Fun | #2016 | 2.809 | 2.809 |
Ranked from 47 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The player does not control the main character, and the game let the player be in charge on the ennemies behavior.
Did your team create the art for this game during the 48 hour time slot?
We used pre-existing art
Did your team create the audio for this game during the 48 hour time slot?
We used pre-existing audio
Comments
Really interesting idea and i like the gameplay, did find that the only way for the player to hit the enemies is for them to attack so there wasnt much strategy other than basically always go for attacking. In a post-jam version having a rock-paper-scissors style for like attacks block and parries might let you get more strategy out of the gameplay
Really neat idea!
Very addictive to play. You keep going and going through the dungeon.
Gameplay, Art and music work well together. Nice job!
Edited because when I read my comment, it felt like only negative comment. But I actually rated your game very well and played it 4 times!
The game was fun, the concept is cool and could be expanded upon (which is a great thing)
My original comment below!
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The idea was nice but I felt that the strategy was not deep enough. When there is only one enemy, basically having anyone block means skipping a turn, and the only desirable thing is having the player and monster both attack. When there are two monsters, having the player block means nothing happens. When the player attack you want the first monster to attack, and the other to block.
Maybe having the attacker lose a bit of HP when the opponent blocks (lika a counterattack) would have given more depth.
Or three options like "attack", "block" and "Wild attack", where you can block an attack, but a wild attack breaks the block, and an attack is faster so it breaks a wild attack.
Or simply having the player regain an hp each turn so you can voluntarily stall the fight to recover.
No worries, your comment was not negative at all, those are great feedback. I'm wanted to create more action and abilities but programming the fight system took all of my time. I did not have time to test and experiment with the idea :( After reading all the comments, I definitely think I should continue working on this concept, there seem like their is a lot things to discover from it. Ty for playing :)
Nice game. I liked that I was able to choose the monsters I wanted to fight. Well done :)
Very nice game and a cool idea. A few more options for strategy would make it even better, since you can't do anything when the player blocks. I'd be interested in seeing this idea expanded though ^^
I liked the idea, and the game is cool! In the first try I thought I had to help the monsters, and I liked it too hahahaha after I realize that I has to help the knight I played again and liked it again. It made me think: "what about an asymmetric versus multiplayer with this gameplay?"
I liked the concept and visuals but in reality it felt like Out of Control was taken too far and the player has no impact on the game. I think the best thing you could change is put values on the blocking, so that you only block part of the attack. Currently nothing ever dies if you just keep picking block/shield. This has good potential though.
This is a great start! It could be something fun to play long term if you had more time to develop it!
Nice idea, the slay the spire inspiration is clear, it's like that game but you're trying to lose instead of win. I think it needed some more variety in the actions, with only attack and block, there wasn't much thinking to do (especially when the chest gives you 3 of the same!). Very creative
First run: 2 rooms, 2 monsters
Second run 0 rooms, 0 monsters
You are kind of invincible if you have a room with two monsters, but the idea is cool!
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