Nice game! Felt satisfying every time I’ve managed to keep the guy alive for little bit longer than the last time. I think this idea could benefit from two things:
- Allow the player to choose where they place the item. I know the theme is “Out of control”, but a little bit more control would make your decisions more impactful, leading to better gameplay. You could then add more items, like grenades to damage groups of enemies, or sniper shots to do lots of damage to a single enemy. To make it difficult, there would have to be a minimum range around the player in which you could not place the item (so the player can’t just put the upgrade near the character every time).
- Add some visual stat tracking, either as progress bars or pure numbers - it would be nice to know how much more range or damage I’m getting from each upgrade. Sometimes it felt like picking up a range or attack speed upgrade didn’t do anything.