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Overhead Games

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A member registered Mar 11, 2020 · View creator page →

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Recent community posts

This is amazing, well done!

This is amazing! Great concept, fantastic art style, flawless execution. Only max stars!

Interestingly, I also made a game about balancing a scale, but it's a card game and plays very differently.

Very nice idea, with great graphics, controls, and music. The multi-tasking makes it very challenging to play right, but it has a sweet spot of being difficult and enjoyable at the same time. Well done, Jakob!

Really cool idea! It also took me a while to realize you can rotate with the mouse, as it's not explained in the help window, but once I figured it out it was a pleasant experience. Nice art style and great sounds, well done!

Interestingly, I also made a game about balancing a scale, but it's played with cards, and plays very differently!

Very nice concept, and enjoyable execution! I loved the art style and music. Well done!

I also made a game about balancing a scale, and while it's a game of cards, the core idea is very similar.

Wow, this is a surprisingly similar idea to mine, but in a completely different setting and execution! I also had the "scale cards" idea but I went with a relaxing, simple balancing implementation, while you took the fantasy setting dungeon crawling route.

The game seems complex at first and it takes some time to truly grasp the mechanics and be able to do the math for all the resources at the same time to be able to progress. However, once you spent some time playing it, it becomes more fun. The art style is also fitting. Well done!

This is a very cute and simple idea, with a fitting art style, music, and good execution. Well done!

I also made a game based on a scale, but it's a game of cards and plays very differently.

This is an excellent idea. I'm a sucker for deduction games so I enjoyed each second of it. Well done!

Thank you for the feedback, happy to hear you liked the idea!

I have already added some new ideas and will update the game with a post-jam version once the rating period is concluded. :)

It's a really cool concept and after a while, I needed to get more creative with how to place my past-selves to be able to get past the levels. Great visual style that serves the game well. Overall, a very solid job!

This is a very cool concept. I loved the "roll back" effect on the snail, overall very satisfying to play. Good job!

Really cool concept, loved the ever-growing surroundings, and the lovely visuals. Well done!

Nice climbing game with excellent graphics! Good job!

Very interesting concept with a bunch of mini-games. I liked the art style and how quickly objectives transformed from one to the next. Well done!

What a cool concept! The graphics are great, the atmosphere is superb, and the music is just chillful. I love this kind of puzzle game. Good job!

Nice VS-inspired game, with a cool art style. I loved the animations and particles. Well done!

Excellent art style with a solid concept. Well done!

A cool idea with good graphics, and well-executed controls. The evolution of the ship is also really neat, especially as getting bigger not just means you are more powerful, but also that you are easier to hit. Good job, overall!

The idea reminds me a lot of The Incredible Machine, which was an excellent game.

An interesting twist on the rock, paper, scissors concept. Nice style and good controls. Well done!

Nice concept! I was surprised to see a rhythm game in this jam, but you did a great job!

Really nice concept, good models, and a moody atmosphere. Well done!

Despite being a backend dev, you did a really good job making this idea a reality.  Well done!

Really cool concept, and entertaining to play. I liked the art style here as well as the challenge to form the correct shapes from the buildings. Overall, it's a good experience, well done!

I also made a game about balancing a scale, but it's a card game, so totally different.

Really cool art style, and overall general atmosphere. The upgrades are great, too. Well done!

This scaling mechanic on the towers works very well, excellent idea! Overall it's a solid experience, well done!

I'm glad to find a fellow card game! :)

The art style is outstanding, and the core concept is really good. I don't have a musical background, so the cheat sheet and the highlight was really useful figuring out what order to play the cards. The effects on the cards also made playing them more interesting.

Overall it's a solid and well-executed game idea, well done!

Finally, I found another card game! I also played with the concept of merging cards, but in a very different way. :P

I liked the base concept here and the selection of cards is solid. Progression also feels good, being rewarded with increasingly more complex cards is nicely done. The idea is simple to grasp but to truly master synergies you need to think of different interactions and optimize your deck so you can pull off the crazier combos. This theme was tough for card games, but I think you captured it in a good way. Well done!

Thanks for the feedback! I wanted to keep it cozy and relaxing for the first few minutes, but it gets a spike in difficulty after that to challenge those who are in for it. Curses are unlocked gradually after every 5 turns, and they force you to change the way to keep the scale balanced.

Nice idea based on VS! It took some time to realize you can only shoot when not moving, but overall a solid prototype! Well done!

This is a really cool game, with fun mechanics and nice visuals. I also made a scale balancing game, but instead of physics, I went with making it into a card game.

Very fun concept with satisfying art style and execution. Well done!

Nice concept! I really liked how the dice went crazy when I moved the camera around while they were in the box. Good job!

Very nice! We had the same concept, but we made it into a card game instead of a physics one. Very enjoyable to place things on the scale and trying to find the balance before they all just fall down, eventually. Good job!

Great concept and a very neat art style. The hook also felt great.  Good job!

A really clever idea. I particularly enjoyed how multiple things should've been considered at once to be able to reach the goal. Well done!

I didn't quite understand what the items do, but overall a solid autobattler. Good job!

Oh boy, this is very clever! Excellent idea and the visual style is a perfect fit!

It took me a while to truly grasp how to play efficiently, but it's a very solid idea, and it's interesting to see how quickly these networks could get out of hand. A nice simulation, for sure. Good job!

Oh, Charlie. :( Very neat game, a great atmosphere and nice visuals. The puzzles were challenging but well-balanced. Well done!