hey this one is pretty fun! especially as i wracked up enough damage to really have to start fighting with the controls. that said i think you could push the gimmick a lot further— it felt like it wasnt until my tenth sprint of charging through every obstacle in my path before i started seeing some serious effects on the ship. even then it felt fairly trivial to wrangle controls together long enough to finish sprints.
there are a few things i could imagine would help your game out in this respect
- not just straight shot tracks. having to navigate turns and fight the controls to do so would result in a much more engaging experience
- some kind of punishment for going out of bounds. right now, it doesnt matter if you shoot wildly off track, since you will always finish so long as you go far enough. maybe requiring the ship to physically pass the finish line to end the sprint would be enough for this
- possibly dropping the ability to rotate your ship. 100% of the time i corrected malfunctioning controls by using the cw and ccw rotation buttons. they work way too well right now.
i think this has potential for a really neat timewaster sort of game :)