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I like the resource management aspect of the game. However I thought the fuel meter was a bit divorced from the game because I could just leave my mouse over the button and watch the bar in my peripheral vision. Maybe if you added fuel into the game itself as a pickup that forced you to stop and take time to refuel there would a more interesting trade off between fueling and delivering.

good idea. We ended up changing the idea a bunch and only settled the idea with around 12 hours left, and the fuel was only implemented with around 2 hours left (and a bunch more to do). I might complete the game later, and if I do, I will certainly implement petrol stations. Thanks