Really good concept, done entirely in HTML 5 from scratch, so thumbs up for that ! Clarity of it could be better though. We don't know there is a limit on the number of burger we can take before seeing customer (even though it's logic when you think about it). Control should be mention on the UI, didn't know I could move with arrow key.
The music is very well done and match the frantic nature of the concept. No sfx, unfortunately so cannot judge that. Good proof of concept I will say. Good Job Overall !
Play game
Deli-very-Fast's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #2364 | 2.667 | 2.667 |
Originality | #2543 | 2.905 | 2.905 |
Overall | #2980 | 2.571 | 2.571 |
Presentation | #3706 | 2.333 | 2.333 |
Ranked from 21 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The car is difficult to control due to brake and fuel problems
Did your team create the art for this game during the 48 hour time slot?
We created all art during the game jam
Did your team create the audio for this game during the 48 hour time slot?
We created all audio during the game jam
Comments
The music is great!! Really goes well with the fast pace nature of the game. I think that adding cool sprites and maybe making the hit boxes a bit larger would improve the game. Good work!
Incredible you made the music during the jam! It really sets the tone for the super fast paced gameplay. The main feedback I have is you could experiment with making the beginning of the game a little bit easier by having size of the targets a little bit bigger just to get people into the rhythm and then make them shrink as the game goes on. Still really promising and I'd like to see a post jam version!
The music fits the fast pace very well. I think the suggestions to add more things to manage in the game world is a good one, so you have to juggle even more decision making while still driving very fast. Nice!
I like the resource management aspect of the game. However I thought the fuel meter was a bit divorced from the game because I could just leave my mouse over the button and watch the bar in my peripheral vision. Maybe if you added fuel into the game itself as a pickup that forced you to stop and take time to refuel there would a more interesting trade off between fueling and delivering.
Thanks, I didn't have time for a tutorial unfortunately. I ended up putting it in the View My Page description here
https://cosmobrain.itch.io/deliveryfast
Great Idea of an out of control delivery guy! The music is nice and the speed adds to difficulty.
Leave a comment
Log in with itch.io to leave a comment.