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damn, the shader works is so amazing, so cool that you pulled this off in 2 days.

(+1)

Thank you!

We used a premade distortion shader. The rest is mostly adding some glowy stuff and post processing :D

Putting that together took a lot of time though^^

Would highly recommend the public domain materials from this site https://cc0textures.com/ in case you don't know it :)

thank you so much dude, i didn't knew this before, in fact shaders are my weakness, i can't anything awesome so I just use the standard shader

I honestly don't know a lot about shaders. I played arround in unreal engines shader graph and wanted to get into that when unity released shader graph and the new render pipelines. Never really got arround to that though.

The standard shader is not bad. The thumbnail scene is just simple materials (with the standard shader) that have either emission or a lot of reflection.

The glow then comes from the bloom post processing effect. 

Added color grading set to Aces and a vignette to make it more cinematic.

To be clear ,we didn't write any shaders for this jam, but piecing existing ones together :)