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(+1)

Interesting concept, I quite like the risk/reward mechanic built in to leveling up the characters, having a bit more view of your surroundings would be a welcome change, as well as having the characters with directional attacks face in the direction of their last movement and attack that way rather than reverting towards facing down. Overall, a solid entry!

(+1)

Thanks for the feedback! I will address the camera in a after jam update. As for the movement, I agree that the way you describe would work better, but I would had to rewrite almost all the motor from scratch, I didn't had the time  to do  it during the jam. If we ever do a 2.0 version expanding the concept, this is something I will address!