The idea of swapping characters but not the level is a real neat idea, and as a concept, has a whole bunch of potential! Of course, the game is fun too!
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Zoo Fight's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Originality | #1446 | 3.346 | 3.346 |
Overall | #1736 | 3.038 | 3.038 |
Fun | #1825 | 2.885 | 2.885 |
Presentation | #2152 | 2.981 | 2.981 |
Ranked from 52 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You don't have control of who will gonna play next round
Did your team create the art for this game during the 48 hour time slot?
We created all art during the game jam
Did your team create the audio for this game during the 48 hour time slot?
We used pre-existing audio
Comments
Thanks for the feedback! I think this game as a concept turned to be nice, but honestly I think the overall character moviment for this jam version a little too slow and clunky. I'm thinking if I should do an expanded version with multiplayer and fast paced combat (redo most of it, add some dash and rolls, idk) to see how fun this concept can really be, let's see if I will commit to it.
The game is fun and have interesting mechanics ! I was stuck 3 times in a row as a tree and I died, it’s a little stressful x)
Maybe you should add SFX when we get hit, because I got sometimes a Game Over without seeing my HP dropping… Anyway, good job !
The game sound was bit loud but i really liked the game idea and art style.! You should keep working on it! Congrats on successfully submitting a game to the jam and I hope you learned a lot of new things. Please check out my game when you have time :D
Thanks for playing! I did an post here earlier about that, we used that pre existing art as placeholder while developing, and I thought would be nice to keep it since it was already working (a little extra content would not harm), I did not saw that option until there was no time left to take it out from the game, and didn't think was fair to my partner who did all the art if we said we didn't make the art because of it. Anyway in a post jam update it will problably be replaced to a created sprite! (I also wanted to in overall make the animations a little faster after jam)
I feel like everything was just a bit too clunky to be really enjoyable.
The attack animations in particular are excruciatingly slow.
I like the characters and artwork, and the basic idea seems solid.
One thing I would change though, would be the ability to put points into raising the chance that a particular character is picked or not picked, because getting the tree is always no fun lol.
Something that seems like a glitch is that when you're not holding a direction, your character will always face down, which makes it difficult to attack in a particular direction consistently without moving.
Thank you for playing! The idea of adding points to pick a specific character is clever, I wish I had thinked that, nice!
Overall the game is not polished as I whished, not only the things that you mentioned but some others, but we run out of time to do the fine tuning we liked, I will address some in a post jam update, others I think, only if we ever made an 2.0 update expanding the concept (maybe adding your upgrade idea?)
Interesting concept, I quite like the risk/reward mechanic built in to leveling up the characters, having a bit more view of your surroundings would be a welcome change, as well as having the characters with directional attacks face in the direction of their last movement and attack that way rather than reverting towards facing down. Overall, a solid entry!
Thanks for the feedback! I will address the camera in a after jam update. As for the movement, I agree that the way you describe would work better, but I would had to rewrite almost all the motor from scratch, I didn't had the time to do it during the jam. If we ever do a 2.0 version expanding the concept, this is something I will address!
The game was really fun to play. The art and the audio is nice.
I love that you can end up a tree with no attack XD Really cute concept, cute art, and generally a lot of fun!
I really like the concept and the game was really fun to play! I think that to improve it you should probably increase the camera size to make it easier to find and attack the enemies and also make the art style a bit more consistent since some of the pixel art characters looked quite strange with others. Overall a fun little game and a good achievement for 48 hours, good job!
Great game! I love that levelling up characters can actually make the game more difficult, an excellent negative feedback loop! Also the art is very very cute.
Neat little idea, camera was zoomed in a bit much but I enjoyed the game. I liked having to have to spread around my point to prevent me from beign screwed if i got the npc i gave the least points, cool stuff!
Cute visuals. Got into the gameplay as well after a few confused time-outs :)
This was fun and very cute! An interesting take on the concept. I had some upgrade regrets that last round! xD
i really enjoyed the art style, it really makes the game stand out, and it was hella' fun too, keep up the good work ! :)
Love the concept of upgrading characters but they could either be YOU or your ENEMY. So smart. Great game!
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