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Thank you so much for the feedback! Controlling the randomness of the spawns was part of our original plan, but we unfortunately were rushing to get everything else working by the end of the 48 hours. By the time we had to compile and submit, we weren't able to fully balance weapons and enemies the way we wanted to.  Agree with you especially on melee weapons. We'll likely keep working on this after the jam just to make something more polished. And lol re: the slot machines, didn't think about it that way before.