Play submission
Wild Card's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Overall | #2380 | 2.772 | 3.545 |
Presentation | #2644 | 2.772 | 3.545 |
Fun | #2659 | 2.558 | 3.273 |
Originality | #2673 | 2.843 | 3.636 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Loadout and enemies are randomized per room and outside of the player's control.
Did your team create the art for this game during the 48 hour time slot?
Yes
We created all art during the game jam
Did your team create the audio for this game during the 48 hour time slot?
No
We used pre-existing audio
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Comments
This game is very cool! the concept is very clever, i love the pixel art for the cards, keep going, i want to see more of it! please check out my game too :D
Thanks for playing! We plan to keep working on the game to polish it up some more. We'll check out your game as well!
Overall the game is pretty fun, but there are some bits I think could use some work.
I had hard time aiming with most weapons as the cards were quite small and moving around a lot, not to mention I had to keep moving myself to not get hit by anything. I also died too quickly many times to really have a chance to practice and get used to new weapons. Maybe it would be a good idea to have some sort of difficulty progression not complete randomness.
It took me a while to understand how to use melee weapons. Would've helped to have one in the starting room with the machine gun. Furthermore I would've hoped they'd be more effective against the enemies running toward me or at least hold them back, but using them just seemed like a sure way to die.
By the way, do the slot machines take weapons instead of coins? Would explain why I lose my old weapons each time :)
Thank you so much for the feedback! Controlling the randomness of the spawns was part of our original plan, but we unfortunately were rushing to get everything else working by the end of the 48 hours. By the time we had to compile and submit, we weren't able to fully balance weapons and enemies the way we wanted to. Agree with you especially on melee weapons. We'll likely keep working on this after the jam just to make something more polished. And lol re: the slot machines, didn't think about it that way before.
Nice game!
The controls feel good and the variety of weapons combined with the casino mechanic motivated me to play several rounds despite failing hard!
It would be nice if you could take some weapons with you to mimic some kind of rng driven progression. :)
Thank you so much for playing! We're interested in continuing to add features to this past the end of the jam.