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(+1)

Thanks for the feedback! I agree that colliders need to be polished a little more so I'll work on that. For the NPC movement though, it is totally random where they move. Do you think I should add a visual indicator of where they are going to start moving? I didn't want to make it too predictable though because I wanted the player to create space between itself and others and be ready for anything. Anyway, I'm so happy for the great criticism and that you enjoyed it!

I'm not sure how I'd fix the NPC movement, personally. Maybe instead of snapping to the new direction they could smoothly rotate to it instead? That way it'd still be unpredictable, but it'd give the player some time to react. Not sure how it'd work in practice though!