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Santum

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A member registered Sep 19, 2017 · View creator page →

Creator of

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Very fun game! The concept was very creative, the gameplay was simple but solid, and the dark comedy angle was well done. It felt like an old Newgrounds flash game, and I say that as a compliment.

[minor spoilers below]

I have never played a game where you have to chop up and eat the British Isles before, but now I can say that I have. And that has to count for something!

Everything here, from the gameplay to the art, is polished to a mirror sheen. Amazing job, I would definitely play more of this!

With a tagline like "What if Quake level mapping was a puzzle game?", there was no way this game could be bad.

Amazing concept, and with an extremely polished execution; everything from the textures, to the UI, to the movement, to the fact that the game's acronym is "BSP"... it all works to really drive the concept forward.

If I had to criticise something, I felt the controls for expanding and contracting blocks (brushes?) were a bit finnicky. I would've preferred those to be tied to a key, rather than physically moving back and forth, since it often didn't register.

Nevertheless, I love this game, and I would buy a full release in an instant. Great job!

Thank you so so much for the feedback! As you mention, the game is complete, but I greatly appreciate having detailed and actionable feedback like this.

I feel that this game, generally speaking, suffers in some places from having an unbalanced difficulty curve (and some mechanics certainly don't help, with the guns being possibly the worst offender). Sadly at the time I lacked the experience to solve design issues like this, and I started inviting others to playtest too late into the dev cycle... but excuses aside, it was definitely a learning experience, which is why I'm happy to see feedback on where exactly I flunked.

I'll likely revisit this sort of game at some point in the future. I will definitely be keeping all of this in mind!

:(

Thank you for playing! I'm glad I got the right atmosphere across :D

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Sorry about that, Clickteam Fusion games are unfortunately susceptible to false positives...

I've just tried re-building it with different settings, let me know if it works! Should be the .ZIP file labelled "Unpacked".

All the seeds of an amazing game are here. I'm very happy to hear that this is going to be expanded into a full release!

Yup, the cookie has a maximum upgrade size, but the mini cookies allow you to increase its effective surface area (theoretically) infinitely, but at the tradeoff of a higher and higher cost. Thank you for giving it a shot, Yän!

Great take on the theme! Having to balance running around the space with going back to the terraformer leads to a very nice gameplay loop. I would play an expanded version of this!

The correct spot is under a cursor! You'll have to follow them around and wait for them to click (which they do on a timer), and get upgrades to make it easier!

I got a highscore of 206!

This game was really fun! Great idea, and great implementation of it!

Extremely creative concept, and executed very well! Great job!

Also I found a JPEG of Pink Floyd's The Wall

The presentation isn't quite all there, but the gameplay is very good and the concept is creative. Definitely consider giving this a bit of polish, it has great potential!

i went broke in 2 turns lol

very cool game!

One of the more creative entries I've played so far. I would play a full version of this with more polish and boards and such!

Great fun! It's a bit brutal how you lose in just one hit lol, but I really enjoyed it overall!

Great game! I am very bad at it, but I didn't mind losing because of how fun the gameplay is!

I also really liked the simplistic, almost 1-bit artstyle. Overall, this game is definitely in my top 5.

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Very good concept! If there were a few more actions (like defending) and some more variety (like being able to choose different dice to use), I could see this being great!

Definitely consider developing it a bit more after the jam, I think it has potential.

Thank you for the feedback! Some good ideas here, I'll have to consider them

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Well, I can tell you that personally, I would try out an extended version.

But of course, ultimately what you do with the project is up to you.

Thanks so much! I'm glad the difficulty curve's good, I just kinda winged it lol

Thank you! I'll think of ideas to make it more replayable for a post-jam version.

Thanks!!!

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Glad you enjoyed it! And yeah, you can definitely cheese it. That's the risk with letting people place their own obstacles lol

Thank you!

The inspiration for this game is pretty clear from the way it looks and plays. There's no problem with taking bits and pieces from pre-existing games (my game's movement is also very JS&B-y), but this is a bit too much.

Also, the dash didn't seem to work too well. I'd still hit the bullets even while dashing.

I'd love to see an expanded version of this, and I think there's great potential! It just needs a bit more of an unique twist to really get there.

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Very good use of the theme! I also appreciated the difficulty options.

If I have one criticism though, is that the game is very visually busy (it's kinda hard to see what's happening at times).

Overall, this is a good game! It just needs a liiiittle bit more polish (which I understand isn't a top priority in a jam, haha).

Ridiculously difficult, but ridiculously fun.

Also, it fits the theme perfectly.

Great job!

Every dating sim would be greatly improved with bullet hell mechanics. This game is pioneering the future of gaming.

It was great fun! Loved the creative use of the theme!

oh my god

My antivirus didn't like this game, and after (spoilers if someone else is reading this comment and hasn't played it yet) the spy told me to put them through to some number the game softlocked and no lights turned on, but other than that, I loved it.

I honestly have nothing to say that people haven't already said before: it reminds me of Papers Please (in a good way!) and some ambiance sounds would've been nice.

Amazing job!

Loved it! Great, original concept and good execution to match! Also I don't know what everyone else is talking about, I loved the stylized look you went for.

There was a bit in the 3rd level though where I'd hit the volcano even though I wasn't actually hitting it. Maybe the collider is a bit too big?

I was unable to get through the early bit with the crusher things, but I can still see a lot of potential in this one! It's in a bit of a broken state of course, but with just 48 hours, that's perfectly understandable.

Consider giving it another shot! I think this has the potential to be something great!

You can't move

That's, unironically, the best compliment I've ever gotten for my art. Thank you!!

Great concept, with great execution to match. Well done!

I liked it! Very original concept, and well executed! (Also, the mechanic where you can magnetise crates towards you is genius.)