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(+2)

This is a really nice game! I like the simple visuals and while some audio would be nice the screen shake makes the game feel nice and punchy.

I think the game is designed really nicely. If you stay in one place it is fairly easy to solve each of the upcoming control sequences. But the magic comes from needing to move to new areas you aren't familiar with to paint more tiles. Despite some other comments, I feel like the difficulty is pretty well tuned. On my first go I managed to get around 40, and 50 on my second. I think if I played it for a bit longer (which I'm keen to do!) I would keep improving too. That said, some of the red wall alignments can feel particularly punishing.

I'd love to see this idea fleshed out a little more to see how it plays out. I think this is a really nice core idea that you could try some extra features/maze layouts on. Really great work!

(+1)

Thank you kind user! You should have heard Grady and me in the Discord call when we had the idea to paint the tiles as the objective, so that it forces the player to travel around the map. We're really glad that you picked up on that design intention :) We do plan to continue development on the game once the game jam ends, and sounds will be one of the new features. We originally inded to have them for the jam release, but we ran out of time.

Stay tuned for the next updated with sounds and more :)