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I feel like everything was just a bit too clunky to be really enjoyable.

The attack animations in particular are excruciatingly slow.

I like the characters and artwork, and the basic idea seems solid.

One thing I would change though, would be the ability to put points into raising the chance that a particular character is picked or not picked, because getting the tree is always no fun lol.

Something that seems like a glitch is that when you're not holding a direction, your character will always face down, which makes it difficult to attack in a particular direction consistently without moving.

Thank you for playing! The idea of adding points to pick a specific character is clever, I wish I had thinked that, nice!

Overall the game is not polished as I whished, not only the things that you mentioned but some others, but we run out of time to do the fine tuning we liked, I will address some in a post jam update, others I think, only if we ever made an 2.0 update expanding the concept (maybe adding your upgrade idea?)