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This is a solid game!  The controls and mechanics are all intuitive, and it was easy for me to pick up and play.  I had fun trying to stay on top of everything, and trying to manage everything at once was a good challenge at first.  The main issue with the game is that it becomes a bit too easy after you are able to clear all the rooms for the first time, as you can pretty easily collect the gribbits as they spawn in.  An easy solution would be to have the gribbits spawn more quickly over time, which would also give the game a nice difficulty curve.  Other than that though, I really liked the gameplay.  The visuals and audio were also quite nice, and I liked the distinct design of each room.  The only thing that I missed in the UI was some sort of indicator telling the player how many gribbits they could still pick up, but it didn't really affect gameplay in a negative way and I imagine that those kind of features just fell victim to the limited time of the jam.  Overall, really nicely done, I had a lot of fun with it!

Thanks for the feedback. I wanted to implement most of the things you said, but as you said, fell victim of the limited time of the jam. I also had a few other ideas I wanted to implement such as a timer of how long you lasted and alternative ways to deal with the gribbits which I may try to add in the future.