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The earlier version that I had, had aggressive enemies in terms of their speed and spawn interval but I felt that it was super difficult and annoying so tuned them down a bit. This is why game testing during development is so important. Thanks for your feedback. :) Glad you enjoyed it.

Yeah, that makes sense. It would be fun to even see some sort of AI where the enemies start moving closer to  you if you get in range, kinda like a magnet. That might make collision a little more likely. Either way, great job and we'd love your feedback on our game as well! SpaceBus