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Though the concept has been seen, youve executed it with some very nice juice and feel to the game. However I think the modifiers maybe didnt have enough impact on the game? In the end, no matter the modifier, you still had to play the same way: move away from enemies and shoot in their general direction. Would like to see modifiers that completely challenge that premise. Loved the music and the art was pretty cute. Maybe more enemy types could be interesting, and by that I mean enemies that arent variants of the blob.

Thanks for the feedback! The way I wrote the modifiers in the scripts were very inefficient, and there wasn't much time to figure out how to create a much more efficient system to handle the modifiers, and they didn't really had the impact I had imagined in the first place. Also had some enemy (And boss) designs I was going to implement but I ran into some build problems during tests and it was too close to the deadline. Glad to see someone pointed that out though, I'll be working on that in the future!