Thanks for the feedback! The way I wrote the modifiers in the scripts were very inefficient, and there wasn't much time to figure out how to create a much more efficient system to handle the modifiers, and they didn't really had the impact I had imagined in the first place. Also had some enemy (And boss) designs I was going to implement but I ran into some build problems during tests and it was too close to the deadline. Glad to see someone pointed that out though, I'll be working on that in the future!