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(1 edit) (+1)

I liked how the game plays nice. Screen shake effect, sounds, movement speed make it feel dynamic and fun to play. Seems like similar concepts were implemented in other games, but this one is pretty solid. Also, the effects are kinda funny (e.g. thicc boi) and homing bullets is nice thing to have considering you had only 48 hours to do all that.

I noticed an issue though: the character moves faster diagonally. I think you might find the tutorials on this one (just normalize the velocity vector and multiply it by movement speed). Also, the spacing between letters is a bit irregular, makes it hard to read stuff.

All in all, good job!

Yeah, I kinda have a bad habit of just leaving the player movement as simple as possible, I'll look in on that. The font I used "Arcade classic" had some irregular spacing but I didn't have enough time to change the font before I noticed that on the build.

Thanks for your feedback!