I'm not quite sure what the point of the maze is, if it keeps changing. The player has no chance to create a mental image of the maze, nor to locate themselves in the maze and attempt to find a way out. The game ends up feeling unfair because the player never gets to make any interesting or worthwhile decisions to progress. The concept is neat, but could maybe be refined further.
Viewing post in I Am Not A Minotaur jam comments
Yeah, you're right on the money. It was intentional to sacrifice fairness for the sake of forcing the player to become lost. In retrospect, I think I took it too far and a mini-map would do the game wonders. If you're still interested in trying to beat it, I can tell you that A) the maze cycles between 3 different mazes, B) your location and the location of the Minotaur in the maze do not change when the walls change, and C) the exit is at the top middle on each of the mazes. Thanks for the feedback!