Understandable. I should have put the controls on the main screen. The default keys are the left and right arrow keys (to move), space bar (to jump), R (to reset), and Escape or P (to pause). These keys are also re-bindable in the pause menu. The goal of the game is to defeat the enemy in the center by reflecting its bullets back at it. You do this by moving in either direction around the enemy and jumping to a further point to create a line. The line has a color corresponding to the color of your character (which changes randomly each time you jump). The color of the line has to match the color of the bullet for the reflection to be successful. Additionally, the color of the bullet has to match the color of the enemy health bar at the top of the screen in order to do damage. I hope that helps. Thanks for playing my game!
Luke Cunningham
Creator of
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Thanks for playing my game! I wish I had explained the game better too, lol.
I'm glad you liked the menus; that was something I wanted to try.
The later levels should work the same as the earlier ones, so that may be a bug. Sorry about that.
If you got to the later parts, I guess you figured out how it works, so thanks for being patient with it.
Thanks for playing! I didn't make it very clear, but when you press space, and it makes a line from where you started the jump to where you end up, you're supposed to time the jump so the line you make reflects the bullet of the same color. Reflecting a different-colored bullet hurts you. Bullets don't directly interact with the player-square at all.
For sure, I think I would have clarified most of these things with more time. For starters, the goal is simply to escape the maze. If you still want to try to complete it, the exit is always at the top middle of the map. The Minotaur uses a basic pathing algorithm and will always seek the player using the current shortest route, but the changing walls force it to find a new path, so it's possible to hardly ever come across it; it's also possible that walls open up for the Minotaur, leading it directly to you! Thank you for the feedback; I was quite pleased with how the lighting and the sounds turned out.
Yeah, you're right on the money. It was intentional to sacrifice fairness for the sake of forcing the player to become lost. In retrospect, I think I took it too far and a mini-map would do the game wonders. If you're still interested in trying to beat it, I can tell you that A) the maze cycles between 3 different mazes, B) your location and the location of the Minotaur in the maze do not change when the walls change, and C) the exit is at the top middle on each of the mazes. Thanks for the feedback!