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Luke Cunningham

20
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3
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A member registered Aug 30, 2017 · View creator page →

Creator of

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Understandable. I should have put the controls on the main screen. The default keys are the left and right arrow keys (to move), space bar (to jump), R (to reset), and Escape or P (to pause). These keys are also re-bindable in the pause menu. The goal of the game is to defeat the enemy in the center by reflecting its bullets back at it. You do this by moving in either direction around the enemy and jumping to a further point to create a line. The line has a color corresponding to the color of your character (which changes randomly each time you jump). The color of the line has to match the color of the bullet for the reflection to be successful. Additionally, the color of the bullet has to match the color of the enemy health bar at the top of the screen in order to do damage. I hope that helps. Thanks for playing my game!

Thanks for playing my game! I wish I had explained the game better too, lol.
I'm glad you liked the menus; that was something I wanted to try.
The later levels should work the same as the earlier ones, so that may be a bug. Sorry about that.
If you got to the later parts, I guess you figured out how it works, so thanks for being patient with it.

I do not know this language, but Google translate says "good good burst" maybe about the fire effect?
Thank you! I like the way it looks too.

谢谢你

Thank you for playing my game.

Thanks for playing! I didn't make it very clear, but when you press space, and it makes a line from where you started the jump to where you end up, you're supposed to time the jump so the line you make reflects the bullet of the same color. Reflecting a different-colored bullet hurts you. Bullets don't directly interact with the player-square at all. 

Thanks for playing my game! I'm not sure I understand what you mean. There are 3 different colors of bullet and, in the later stages, all 3 colors are firing at the same time.

Thanks for playing my game! I appreciate the feedback; I do need to work on explaining mechanics better.

This is funny and good. I like it.

For sure, I think I would have clarified most of these things with more time. For starters, the goal is simply to escape the maze. If you still want to try to complete it, the exit is always at the top middle of the map. The Minotaur uses a basic pathing algorithm  and will always seek the player using the current shortest route, but the changing walls force it to find a new path, so it's possible to hardly ever come across it; it's also possible that walls open up for the Minotaur, leading it directly to you! Thank you for the feedback; I was quite pleased with how the lighting and the sounds turned out.

Yeah, you're right on the money. It was intentional to sacrifice fairness for the sake of forcing the player to become lost. In retrospect, I think I took it too far and a mini-map would do the game wonders. If you're still interested in trying to beat it, I can tell you that A) the maze cycles between 3 different mazes, B) your location and the location of the Minotaur in the maze do not change when the walls change, and C) the exit is at the top middle on each of the mazes. Thanks for the feedback!

Thanks for playing my game! Yeah, I was afraid it might be too confusing but also didn't want to give too much control, per the theme. Maybe I went too far, haha.

Very difficult, I was always in the way of my co-workers, just like real life! ):

At the risk of dating myself, the art (and especially color) reminds me of an old gameboy game. Thanks for the nostalgia!

I always have too many carrots! Even with improved quality and lowest possible price I can't get rid of them fast enough. Fun game, very polished art.

Excellent game! Love the music, very cute

Got pretty far, but not sure if there's an ending where you win. Either way, well done!

Thanks! It was a lot of fun to make.

Wow! this game is so polished. Very good!

Very cool! Easy to understand, but got challenging quickly. It took a minute to figure out the twin-stick  controls.