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I Am Not A Minotaur's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #2328 | 2.898 | 3.286 |
Overall | #3668 | 2.331 | 2.643 |
Originality | #3891 | 2.394 | 2.714 |
Fun | #4352 | 1.953 | 2.214 |
Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
There is little control when lost in a maze. This maze is particularly easy to get lost in.
Did your team create the art for this game during the 48 hour time slot?
Yes
We created all art during the game jam
Did your team create the audio for this game during the 48 hour time slot?
No
We used pre-existing audio
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Comments
I was very confused about what was supposed to happen in the game? You only have ten seconds so you can't explore the maze a lot and its unclear where to go and the Minotaur only appears sometimes to chase you. My point being it would be nice if somewhere you could give some instructions because it's a shame that I can't get to play your game properly or maybe just some more time. The visuals where nice though. Nice work. :)
For sure, I think I would have clarified most of these things with more time. For starters, the goal is simply to escape the maze. If you still want to try to complete it, the exit is always at the top middle of the map. The Minotaur uses a basic pathing algorithm and will always seek the player using the current shortest route, but the changing walls force it to find a new path, so it's possible to hardly ever come across it; it's also possible that walls open up for the Minotaur, leading it directly to you! Thank you for the feedback; I was quite pleased with how the lighting and the sounds turned out.
Thanks for the help, I'll give it another shot :).
I'm not quite sure what the point of the maze is, if it keeps changing. The player has no chance to create a mental image of the maze, nor to locate themselves in the maze and attempt to find a way out. The game ends up feeling unfair because the player never gets to make any interesting or worthwhile decisions to progress. The concept is neat, but could maybe be refined further.
Yeah, you're right on the money. It was intentional to sacrifice fairness for the sake of forcing the player to become lost. In retrospect, I think I took it too far and a mini-map would do the game wonders. If you're still interested in trying to beat it, I can tell you that A) the maze cycles between 3 different mazes, B) your location and the location of the Minotaur in the maze do not change when the walls change, and C) the exit is at the top middle on each of the mazes. Thanks for the feedback!
Cool out of control concept for a classic maze game. I would just add some graphic references on the map so the player could be a little more strategic.
Thanks for playing my game! Yeah, I was afraid it might be too confusing but also didn't want to give too much control, per the theme. Maybe I went too far, haha.