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An interesting concept and pretty good UX (if it's applicable to games): it was really easy to get what's the goal, and the controls were easy to use and understand. Sometimes it felt like the character wasn't doing what I wanted but perhaps I had my inputs set wrong. Also, maybe implementing waves-like behavior for features (foxes, for example) could make the set-all-stuff-and-wait strat useless and force players into tweaking the controls all the time to adapt. Anyways, good job!