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(+1)

Well, manovreing the ship is tidious with the various steps to do, the stas on the right are harly visible (and almost useless fot that matter) and the "Out Of Control" rng makes only waste a little bit of your time, and the obstacle on jour way are unfairly hard to dodge (if even possible to do that).

Plus, on top of that, doing a move wrong is extremely punishing, and thus punishes experimentation: Witch, at the current state of the game, is the main method on how a player will understand the rules... (because the little tutorial that is on the left isn't visible on the start of the game, and some players will straight up miss it)

But, overall, i like the concept of you game, i just don't like the esecution. Also, i'd be cool if insted of  a paper with the various steps you had the narrator (i really liked the narrator btw) explaining you the rules...

Thanks for your honest feedback! I appreciate you playing and commenting. If I had more time, I would have loved to make a sorta "disguised tutorial" to help the player ensure they know what to do. I was also worried that some players would not click the "protocols" and also if someone played without sound the game wouldn't work.

(+1)

Well, i don't know about the first issue, but to resolve the second issue, the solution is really simple (to come up, not to implement):

SUBTITLES

I'm glad you appreciated the voice acting!