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(+1)

Your stream was very fun. and so is your game!

The idea of taking controls away is very common, but this is by far my favourite way to do this. I really liked that you left in all of the strategy and decision making to the player, while keeping the out of control theme. The game idea itself is really great and could easily be span out into something bigger.

My main criticism with the game is a few polish/feedback things that are hard to get right in only 48 hours. The players movement feels a bit sluggish and the spike hitboxes are pretty hard to navigate, you have to get it just right to land between them. The fact that you can fire three arrows at a time is not obvious either and prevented me from solving a few puzzles (I had to go back to them later). Maybe I missed this because the arrows hit the floor when you're aiming at a lower platform quite easily.

Overall this is a really fantastic submission though, great job!