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(+1)

Such a cool and funny idea! I like having 5 different minigames constantly changing, this definitely keep you on your toes and adds to the overall hectic feel of the game. I also like how different the games are, so you have to be able to completely switch what you're doing (mouse movement vs arrow keys vs typing), but they are also very visually distinct so you can easily recognize which minigame it is. Even with the glitches covering the screen, the most important elements of each minigame were still easily detectable. Overall, great job!

Also, that Stack Overflow joke image is hilarious and very accurate! 

(+2)

Thanks! I spent a lot of time on the clarity for this game.

  • Everything is  made of simple shapes and colors on purpose, so that you can make out what everything is against the glitch background. 
  • Each game has its own color palette (yellow for the dodging game,  pink for aim trainer, etc) so that you know which game you're being dropped into right away. 
  • The player character (if there is one) is always white 
  • High-priority enemies are always red
  • The glitches are rendered behind all the objects so it doesn't cover anything
  • Colliders are slightly smaller than what the graphics suggest, so the player can barely slip through enemies which can lead to satisfying moments

Also, protip: the sorting game can also be done with mouse left click/right click instead of the left/right arrow keys!