Thanks! I spent a lot of time on the clarity for this game.
- Everything is made of simple shapes and colors on purpose, so that you can make out what everything is against the glitch background.
- Each game has its own color palette (yellow for the dodging game, pink for aim trainer, etc) so that you know which game you're being dropped into right away.
- The player character (if there is one) is always white
- High-priority enemies are always red
- The glitches are rendered behind all the objects so it doesn't cover anything
- Colliders are slightly smaller than what the graphics suggest, so the player can barely slip through enemies which can lead to satisfying moments
Also, protip: the sorting game can also be done with mouse left click/right click instead of the left/right arrow keys!