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(+2)

Thanks! I spent a lot of time on the clarity for this game.

  • Everything is  made of simple shapes and colors on purpose, so that you can make out what everything is against the glitch background. 
  • Each game has its own color palette (yellow for the dodging game,  pink for aim trainer, etc) so that you know which game you're being dropped into right away. 
  • The player character (if there is one) is always white 
  • High-priority enemies are always red
  • The glitches are rendered behind all the objects so it doesn't cover anything
  • Colliders are slightly smaller than what the graphics suggest, so the player can barely slip through enemies which can lead to satisfying moments

Also, protip: the sorting game can also be done with mouse left click/right click instead of the left/right arrow keys!