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(+1)

Cool idea and well implemented. 
Regarding the gameplay it would have been a benefit to the user interface to be able to rearrange the commands as I found myself having to delete several of them in order to add a new one in the middle meaning I had to remember what I just got rid of.
Also I found myself having to do a lot of trial and error in decimal increments, I wasn't sure if that was intentional?
I very much enjoyed what I played however and I do think what you've done works really well, I'd have no idea how to code something like that!

FYI I got to the second checkpoint and there was error message from unity when I tried to continue past that flag. It happened when I put a LEFT command in and pressed START. Just thought you should know.

(+1)

Thanks for the feedback, glad you liked it :)


I have no idea what might be causing the error message you got, the code for the game is spaghetti as hell, I didn't have the time to write efficient code; I just wrote something that works :(
But I will try my best to solve it

(+1)

I know what you mean, I did the exact same thing with my code. Least important part during a game jam though ;)