Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+1)

Okay, so this game is way better than I initially thought.

A couple of things I think can be improved:

Explain that the blue crosses on the map mean locations where you can teleport to.

Also show these crosses on the map of Level 5.

Explain that the map doesn't show the player position and that it's part of the game to figure out where you are.

Make clearer that gliding is what causes teleportation.

Find a way to have the player control somehow (or at least influence) where the character is teleported to. I had to teleport quite a bit on Level 5 even after I knew where I had to go.

Now to things that I like:

The controls feel good. The game is responsive and the gliding is fun.

I love that you have to look at the map and your surroundings to pin point your location. I think it's a great choice that the map doesn't show your location.

Having to put in a code ensures that the player doesn't stumble on the solution by accident and is then confused how the game works.

But the code is simple so it's not frustrating to figure out what to enter if you know what to do and where you are.

I like the sprites and I love the wind particle effect, looks great.

So yeah, I had a fun time playing your game as soon as I figured it out completely. And I'm glad I managed that. The weak point of this game is the tutorial but it's not so bad that it's unplayable. :D

Seems almost like reading my mind. I suck at communication;)

I think the tutorial has explanation of platforming/gliding, and this is what people are trying to do next. There indeed should be more tutorial levels with easy introduction of each mechanic. Though I also feared if I will make too long tutorials people will wonder "where's the twist? where's the theme?" that on a jam. I expect people to play at most 5 minutes of the game, maybe more if they like.

Eh, I guess playing on intuition of a player is not a good way of teaching for a jam. Next time I will just have more short text boxes - crystal clear (hopefully:D)

Thanks for playing and very detailed feedback, I appreciate it.