Seems almost like reading my mind. I suck at communication;)
I think the tutorial has explanation of platforming/gliding, and this is what people are trying to do next. There indeed should be more tutorial levels with easy introduction of each mechanic. Though I also feared if I will make too long tutorials people will wonder "where's the twist? where's the theme?" that on a jam. I expect people to play at most 5 minutes of the game, maybe more if they like.
Eh, I guess playing on intuition of a player is not a good way of teaching for a jam. Next time I will just have more short text boxes - crystal clear (hopefully:D)
Thanks for playing and very detailed feedback, I appreciate it.