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(1 edit) (+1)

Interesting concept! I would make the enemies themselves do damage upon collision because I would just run through/past them before they could shoot. The music shift is cool when things start changing!

(+1)

Thank you! We were debating adding that - but knew the level was pretty hard and didn’t want to discourage players too much. Adding this, plus making the spikes do less damage would’ve probably been a better combination.