This is a nice game! The visuals are beautiful and the game design works well for theme.
I thought that the player slowing down as they lose lives was a nice touch, but I think I'd prefer this to happen in reverse. So initially I am slow and the game is harder, and as I lose lives and become more desperate I move faster. This is a minor point though, and I liked the game just fine as it is.
Great job!
Viewing post in Terminal Time jam comments
It gets 'faster' and slower - the clock timer gets smaller as you take damage; the beat time slows down for the last 2 hits I think - it's more that at that point you've already lost due to not having the required moves to advance, so it's pretty much to reinforce the immersion/narrative.
I tried faster beat times during the development as well and you can't really tell the difference unless it gets unplayably faster - the base clock is 0.33s per beat or 180 bpm. Thanks for playing and thanks for the feedback!