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I LOVE this entry, you really deserve more eyes on this! The concept is unique and plays very well. The art on the cards is superb (even if it is pre-made), and the low poly models aren't half bad either. I'm also impressed with how clean the UI/UX feels, it was very easy for me to do all the things I wanted to do. Not to mention I was more than willing to put in more than a half hour playing it, it's fun!

I will say that the 'win-ability' of the game really hinges on getting the right stuff from the wilderness. Iron and Silver ore are invaluable for keeping the werewolf manageable, and if they don't show up you can be kinda screwed. If the game were expanded on I would definitely like to see some tweeks to maybe nerf the usefulness of the shackles, but allow the player to go mining, foraging, or hunting in the wilderness with 3 separate decks to get the respective resources. This'd lower the randomness and allow for more strategies than "hope to find ore - make shackles". Mild complaints aside, great game!

Thanks so much for the positive feedback, and for taking the time to play all the way though! I agree that the RNG for getting ore is kind of a weak point; maybe some kind of "make it more likely to get an ore/plant/animal" card would be helpful.