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(+2)

At first I didn't like that I couldn't control the character, but as I realized that the character always heads towards upgrades, it started to become a lot more enjoyable, and I found myself making strategic choices, which is really cool. Sometimes I'd have to not get the thing I wanted because it was in the wrong place, or I'd weigh whether or not it was worth it to go through a crowd in order to get health or something. The only thing I might do differently is make it more clear what the different items do. I kind of figured it out as I went, and maybe there was an instruction I missed, and some of them just made sense, but some of them were a bit confusing. Great game!

(+1)

Thank you very much for your detailed feedback! We wanted to do a more visual introduction to the items, but in the end we only got time to simply write down item names with effects in Tips panel. :\ Thanks again! :)