I really like the premise for the game. It's kind of like an emotion management simulator. Whenever a mechanic is tied to an emotion players just tend to like it more even if its just a button press.
There are a couple things I would like if they where changed. I like the minimal design but it doesn't communicate as much information as I would consider necessary. For basic feed back it would help if the character on screen was a little more expressive. Maybe you could add sweat symbols above her head when she is worried.
If you were to lean into that simulator feel it would be helpful to add more meters to display different feelings, and different actions to control what meters go up or down. Right now "walking" and "calling" don't feel like they do anything. So if you could express those actions with feedback it would raise the bar to a whole new level (pun intended).
I'm not sure if this was a bug with the Linux export but for whatever reason didn't hear any sound effects(?). Thanks for supporting Linux. Very much appreciated.
The clock is something else I didn't understand when playing. Is it counting down or up? And instead of the letter "h" to signify hours, stylize the clock to look like one. And use 12-hour clock with AM/PM, instead of military time.
It would also help if the text had its own UI element instead of following the player. Right now since the text color is white it makes it hard to read when the player isn't in the center of the room.
All in all I can see a lot of potential for this and look forward to seeing any updates. :) Would you be ok with your game being featured in a game jam review video for my YT channel? Thanks for reading!