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Really loved the concept and the lil old guy / concept of time nuance [theme was well on point, I felt and enriched beautifully by its visuals too] ...If I had a critique: there may have been better initial [forced] controller/ movement indication in the UI right before setting off, but honestly I picked it up very quickly, the visuals indicate pretty well that holding key down is the answer to whatever happens next [first time play, start screen] and it's sort of obvs it's gonna be A and D after one quick check over the usual "regularly used keys for moving in games" to get playing in the first level. However, brand new game players might not be familiar to these 'regular game controls/ keys' definitely making it a valuable addition to your initial on-boarding UX.

Loved the style [it was inspired], really enjoyed the game - My top one so far this jam :) 

Yeah, I was far too hopeful with the discrete indications for the controls - ended up shoving a huge CONTROLS picture in the games page as that’s all I could do after the deadline.

It was unclear from your post whether you found them all, but you start with 9 possible moves laid out in a 3x3 grid on the keyboard - so QWE ASD ZXC for qwerty.