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what rules for spreading fire are you using in cellular automata 

https://itch.io/jam/gmtk-2020/rate/695991

They are, for each cell, every timestep:

  1. Dissipate Heat (average the heat of surrounding cells and the air "above" the cell)
  2. Spread Fire (based on if surrounding cells are burning)
  3. Spark or Smother Fire (based on heat and moisture)
  4. Light Fire (if player is clicking this cell)
  5. Spray Water (if player is clicking this or neighboring cell)
  6. Collect Rainwater (if raining)
  7. Dry Excess Moisture (natural water evaporation)
  8. Dry Air (vaporizing water in high heat)
  9. Burn Fuel (if burning, consume fuel and add heat)