This is a nice submission! I like the visual style and the gameplay is intuitive and fun. I enjoyed the levels before the introduction of the spikes more, as the spikes felt just a bit too punishing.
I suspect that the fan rotation should also be slowed down a little, perhaps with variation in fan speed in some levels. Trying to get accurate long distance launches can be more frustrating than fun at times, but I think the fast speed works well when you only need to move a short distance.
As some others said, this could make a really fun + addictive mobile game. Great work!
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Thanks for playing. I'm glad you liked it. We played around with the fan speeds a bit, but that's definitely something that would need a lot of fine tuning, especially if switching over to mobile where players are a little less accurate. And that's a really good point about distance of jumps affecting fan speed. Right now all of the fans move the same speed, but it might make sense to slow down particularly large launches to avoid frustration.
As far as the spikes go, do you remember if there was a particular level that felt unfair/too punishing? I know the level with the spikes on the moving wall is one that I considered significantly reworking but ran out of time.
Thanks so much for the feedback. It's super helpful!