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Thanks for playing. I'm glad you liked it. We played around with the fan speeds a bit, but that's definitely something that would need a lot of fine tuning, especially if switching over to mobile where players are a little less accurate. And that's a really good point about distance of jumps affecting fan speed. Right now all of the fans move the same speed, but it might make sense to slow down particularly large launches to avoid frustration. 

As far as the spikes go, do you remember if there was a particular level that felt unfair/too punishing? I know the level with the spikes on the moving wall is one that I considered significantly reworking but ran out of time.

Thanks so much for the feedback. It's super helpful!

(+1)

Level 10 was by far the toughest, as the spike tunnel was very long and needed very tight timing. I'm not sure which one you meant by the moving wall, but if it was 12, I actually quite liked that one!