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This was a really cool idea, but I think it has a lot of potential to be executed better.  In particular, the way in which you allocate influences to different tasks can be quite slow, which slows down the gameplay.  I think it would be nice if instead of manually assigning a value to each task, you could drag and drop the different actions into the order you want the probabilities.  So that its much faster to swap out what actions you prefer.