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The idea is great and I think the ecexution is well done to. The concept is kinda close to the game I made, therefore I would suggest something we came up with: when shifting to another character maybe push back enemies that are too close or despawn bullets that are hitting the character as you shift into it. That would get rid of the problem of dying more or less without a chance to react. Other than that, I really liked the game.

Thanks man :) I'll take a look on your game this week end to see how you executed the concept : D You are truly right, and we think we'll do these improvements for the Post Jam build : D We would also love to put differents weapons and authored spawn waves : )