Day 5/6/7 - update
Hey guys! Sorry for not updating for awhile. Had to cleanup the house due to some aircon leaks.
Today is the self-imposed deadline I had set for myself, but it seems like I wasn't able to stick to my plan... guess I'm a pretty slow worker... I guess I still have much to learn!
Anyway, while I was away, I managed to get a few things done.
One thing I was pretty happy about is getting the running animation right! I actually spent one whole day just to get it down...
I made 8 frames for her running animation, it's actually the drawing part that took me the whole day, while putting it together just took me a few minutes.
It felt really satisfying to see it all come together, as I had alot of trial and error regarding her postures like her arm positions, leg positions, etc. Had to do alot of minute adjustments to make it look right. Since it's pixel art, even one pixel matters alot, and having one pixel out of place will make it look real weird, so it really took alot of time for me to get it correct. It was difficult, but I had alot of fun doing it, and I also felt that I had learnt alot.
Next are the collectibles. I managed to get it work, and to track the amount of carrots collected. All that is needed is for me to have a UI to track it down, and set up some sort of currency which I plan to implement, where you can exchange for house upgrades and such. (The house is still a work in progress.)
I still have to refine her jumping animation abit more though, now it looks really weird, but I'll leave it for now, and start working on the other things that I had planned.
Well, with another week to go, I hope I can really finish this on time! Time to pick up the pace! (*•̀ᴗ•́*)و