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Well done! It's no easy feat to make such a cohesive game - the visuals, sound, and game feel are all in lockstep.

I got to 16K before letting a ship through, as I was able to defend against big waves fairly well - I found that as long as I juked any close ships, I could survive pretty easily. Maybe having ones that split up or need the focused beam to frazzle would help make this more varied. But anyway nicely done!

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Thanks so much! Yeah we definitely needed at least one more AI type to mix it up in the late game.