Amazing looking graphics and I liked the concept a lot. The gameplay had a nice feel and you left good room for planning.
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Raydar's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #23 | 4.556 | 4.556 |
Originality | #29 | 4.389 | 4.389 |
Overall | #116 | 4.000 | 4.000 |
Fun | #369 | 3.667 | 3.667 |
Ranked from 18 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The game explores using chaos as a weapon. Rather than destroying enemies directly, you remove their control so they collide into each other. As their ranks are broken, their numeric superiority becomes a weakness. In contrast, the ray itself exemplifies control: the player must decide which targets to prioritize. By focusing the beam in a specific direction, its movement is slowed and control is lost over the rest of the battlefield. This constant trade off becomes more important as the battle rages on and chaos becomes the new order.
Did your team create the art for this game during the 48 hour time slot?
We created all art during the game jam
Did your team create the audio for this game during the 48 hour time slot?
We used pre-existing audio
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