Hi! That was exactly the plan, like having a "hull breach" card do hull damage every turn until fixed with a "hull repairs" card and stuff like that (or having a Kraken be countered only by a Harpoon). Unfortunately the jam meant we didn't have time to implement any of the more advanced functions, so it ended up just being the simple stats up/down. However in our Upcoming Post-Jam Version we'll definitely include some more complex interactions! And thanks!