Hilariously disorienting - had tons of fun chasing the blob around and watching its destruction unfold. Felt a bit like the guards didn't really add much to the game though, they mostly got in the way but in a non-engaging fashion.
Would like to see maybe trap-like objects or interactions triggered by the blob that can hurt or stun the player - things like the falling candelabra, fenced gates that open/close, drawbridges, statues that fall in a tree-felling fashion and such.
Either way, an amazing submission! Congrats!