I like a lot of these suggestions. I'd say maybe a stun or a trap that gets trigged by the blugger could add more to that feeling of out of control and give the environment more consequence. But I would say that said stun/trap would have to be dodgeable and occur very infrquently otherwise I do agree it would just add frustration to game that some people already find frustrating. I think the biggest problem is the game is too easy for some people and too hard for others and it's going to be a lot of work to balance especially when adding new features
Sage Marie
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Control: Override (Jam + Postjam version) jam comments · Posted in Control: Override (Jam + Postjam version) jam comments
This is such a pleasant game! I love the music and the wave transition animation between levels. Good job making the UI and everything look really polished. Very simple art but very clean and done well and effective. I like that even though its a tweak on controls game it has more of a puzzle aspect and less about coordination that's out of control which makes it way more enjoyable. Great job!