As with all games, I wish there was a way to skip the intro story! I like the concept of an AI gone rogue, but with over 5,000 games to play and me trying to get in as many reviews as possible, it's asking a lot of us to sit through unskippable story. A good way to have retained the story would have been to incorporate it into the levels, even if it's as simple as a text box at the bottom of the boss demanding the AI stop disobeying orders as the player crashes through barriers.
That said, I do really like this concept. I wished the maps and roads were a little larger and the sand penalty more forgiving, because I couldn't get too far before I exploded. Narrower roads could have been implemented later for challenges and rewards, while still allowing the player to cruise through the meat of the game.
The game had a good feel, though. The times I was able to maintain control it felt fun, which is vitally important! Add some drift abilities in there and I'd be hooked!